Design and Appeal

Written by Amarmeet Kaur a/p Amar Singh 65402

Entry Point

An entry point is the point of physical entry into a design. The entry point principle is about making an entry point as a place for a potential user to get past, then enter the deeper space of of the designed location and further into the surroundings.

The method of interaction between the design of a location and a user corresponds to the positioning of the entry point which in return sets the tone of the location and forms the first impression for the user.

The above picture shows the entry point that has clear and visible features that immediately informs the user of the entry point of the restaurant.

The key elements of good entry point design are minimal barriers, points of prospect, and progressive lures .

a) Minimal Barriers

Barriers are categorised as items that halts or reduces the movement of users or consumers into an entry point. These barriers are not meant to alter the function of a location’s design but it also disrupts the flow of blocking innovation of a certain design. An example of that in our daily lives are, say, salesmen or saleswomen standing at the doors of retail stores. Certain barriers also functions as a safety measures. A clear example of a barrier designed for safety measures are the metal rods at the elevator as shown in the picture below. Its main function is to reduce congestion at the escalator to avoid any sort of harm.

A metal rod used for safety measures to handle congestion issues in a crowded shopping mall. This is a functional barrier.

A barrier can be aesthetic and functional at the same time.

b) Points of Prospect

Points of prospects can be explained with the example of store entrances that convey a clear picture of the layout and the location of the aisles. Efficient points of prospects should allow people to survey their options with minimal distraction along with sufficient time and space.

The points of prospects in the layout of this store clearly divides the aisles and eases the flow of traffic amongst consumers.

c) Progressive Lures

Lures are defined as the fundamental items specifically placed or designed to attract customers vividly. These lures come in forms of headlines of a newspaper or extremely decorative display of products or destination directory (eg: restrooms) just beyond the entry point. These lures are normally made with bright colours or icons that makes its appearance shown from afar and sparks the interest of the customers.

In order to increase the effectiveness of the entry point, barriers has to be reduced if not nonexistent, followed by establishing clear points of prospects and also applying the effect of progressive lures.

This picture shows the lure in terms of an attractive deal of purchase that further interests the customers to venture into the store and survey the displayed items.

Mimicry


Mimicry is the act of copying properties or features of familiar objects, organisms, or environments in order to realize specific benefits afforded by those properties. Out of the design context, mimicry is the copying of specific traits of organisms, environment or familiar objects in order to hide from or deter other organisms. In laymen terms, it can be considered as a sort of camouflage used for protection.

There are three different types of mimicry in design; surface, behavioral and functional.

a) Surface Mimicry

This type of mimicry involves transforming the design into something looking different. This happens when the design of a certain object resembles the familiarity of another object that clearly depicts the function of the mimicked object. For instance, the installation of computer software icons which looks like folders or documents.

The above picture illustrates the usage of a fruit and its surface is carved to resemble the signal of a thumbs up. This may be for aesthetic purpose.

b) Behavioral Mimicry

Behavioral mimicry is generally describes designing an object or machine to behave or bring out the active characteristics of another object. For example, we can witness this usage in the field of Artifical Intelligence wherein a robot is created or designed to act as a receptionist or even an animal robot with the traits of a dog.

This form of mimicry is naturally used for increasing likeability, but it also can be miscontrued as deceit or artificiality if followed by inconsistent cues, for instance, a doll that smiles or makes certain sounds when spanked.

This is an illustration of a behavioral mimicry which involves a designed character in a virtual game to display the characteristics of a child in need of nurture.

c) Functional Mimicry

Functional mimicry is defined as creating a design that functions differently than how it physically suggests, which is useful in mechanical and structural problems.

Functional mimicry must be performed with caution since the transfer and scaling effects may undermine the success of the mimicked properties (e.g., early attempts at human flight by flapping wings).

This icon shows the functional message that describes the availability of a smoking area.

Prospect-Refuge

Prospect- Refuge describes a theory that explains the tendencies of certain places being safe and comfortable for certain individual due to the design od the location meeting the psychological needs. Humans as innately complex creatures have the tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).

Environment with more prospect-refuge aspects are perceived as safer places to dwell and considered as more aesthetically pleasing as compared to locations without these elements. The prospect-refuge principle suggests that people prefer the edges, rather than middles of spaces or spaces that provide unobstructed views from multiple vantage points.

Environments that meet such needs, that follows the theory of Prospect-Refuge will often provide people with the capacity to observe (prospect) without being seen (refuge).

The design goal of prospect-refuge can be summarized as the development of spaces where people can see without being seen.

This picture of the KLIA shows the theory in terms of the width and breadth of the ceilings and the walls, providing ample space for the flow of movement of passengers.

Design a site like this with WordPress.com
Get started
search previous next tag category expand menu location phone mail time cart zoom edit close